Yonex String Chart

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Please Translate!! Thanks :)
 
Up - Hard
Down - Softer
Left - Hitting
Right - Sharp (thin?)

Red - all-round
Blue - repulsion
Yellow - durability


Somehow I don't really get this. What does "hitting" and "sharp" mean reality? I get hard hitter and control player but that doesn't fit the matrix since CBG 100 is a control players string.
 
anyone have the old string chart as i wanna see where is bg66 sharp located?
looking to find the replacement of this legendary string!
 
seem to be the closer replacement for BG66S is BG66M or BG68Ti
i wonder why such a legendary string was discontinue or too costly to manufacture...

How can BG66M or BG68Ti be closer when BG66UM is in the middle of those two? You can always also try 68Ti since it has some overlap in the original chart, not bad either ...
 
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based on chart above bg66M is better than bg66UM...
correct?

bg66S got that feeling which i cant explain...u need to try to know it
i cant get BG66M here hope this feeling i can replace since bg66S is very very limited here
 
based on chart above bg66M is better than bg66UM...
correct?

Not really, why? I don't see any ratings ... I don't think BG66M is like BG66S, nor is BG66UM simply because BG66S is 0.68mm and the other two 0.65mm. Well not at the same tension anyway ;)

Here are the Yonex ratings (if you want to take them seriously). You should just try BG68ti and BG66UM (perhaps 66UM at lower tension 1-2 pounds)

Perhaps this is usefull as well: http://www.badmintoncentral.com/forums/showthread.php/83900-Yonex-BG66-vs-BG66M-vs-BG66S Of course that was written before 66UM was out. I don't think the price difference is worth picking 66M over 66UM ...

What is so legendary about 66S anyway :D? Only because LCW uses it?
 
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Did anyone notice certain changes to specifications of Yonex's strings (Year 2011) ??

I just learned from shuttle-house that Yonex changed the ratings of certain strings.

Details of such changes are as follows:


BG 65
Repulsion 6 – increase 1 point become 7
Durability 8 – increase 2 points become 10
Control 6
Shock Absorption 6
Hitting Sound 6


BG 65 Power
Repulsion 7
Durability 8 – increase 2 points become 10
Control 6
Shock Absorption 6
Hitting Sound 7


BG 66 Maxima
Repulsion 10
Durability 7 – decrease 1 point become 6
Control 9 – decrease 2 points become 7
Shock Absorption 8
Hitting Sound 10


BG 68 Titanium
Repulsion 9 – decrease 1 point become 8
Durability 6
Control 7
Shock Absorption 7
Hitting Sound 8


BG 75 Titanium
Repulsion 8 – decrease 1 point become 7
Durability 8
Control 6
Shock Absorption 5
Hitting Sound 7


CBG 100
Repulsion 8 – decrease 1 point become 7
Durability 6
Control 10
Shock Absorption 9
Hitting Sound 6



Nanogy 95
Repulsion 8
Durability 8 – increase 2 points become 10
Control 6
Shock Absorption 6
Hitting Sound 7



Nanogy 98
Repulsion 10
Durability 7
Control 8
Shock Absorption 8
Hitting Sound 9 – decrease 1 point become 8
 
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